Movie Clip Editor: implemented option to display frame using OpenGL textures

Initial idea was to perform bilinear filtering for displaying proxied frame
to make it looking a bit smoother. It was done but it was also discovered
that using such kind of texture buffers helps on some crappy videocards
when playing $k footage.

Currently check for NPOT support is disabled, so use this option with care.
This commit is contained in:
Sergey Sharybin
2012-02-03 19:13:31 +00:00
parent c354a6a02c
commit c8f5dac11b
10 changed files with 197 additions and 10 deletions

View File

@@ -559,6 +559,8 @@ class CLIP_PT_display(Panel):
elif sc.mode == 'RECONSTRUCTION':
col.prop(sc, "show_stable", text="Stable")
col.prop(sc, "use_texture_buffer")
clip = sc.clip
if clip:
col.label(text="Display Aspect Ratio:")

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@@ -5273,6 +5273,7 @@ static void lib_link_screen(FileData *fd, Main *main)
sclip->clip= newlibadr_us(fd, sc->id.lib, sclip->clip);
sclip->scopes.track_preview = NULL;
sclip->draw_context = NULL;
sclip->scopes.ok = 0;
}
}

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@@ -58,6 +58,10 @@ void ED_clip_point_undistorted_pos(SpaceClip *sc, float co[2], float nco[2]);
void ED_clip_point_stable_pos(struct bContext *C, float x, float y, float *xr, float *yr);
void ED_clip_mouse_pos(struct bContext *C, struct wmEvent *event, float co[2]);
void ED_space_clip_load_movieclip_buffer(struct SpaceClip *sc, struct ImBuf *ibuf);
void ED_space_clip_unload_movieclip_buffer(struct SpaceClip *sc);
void ED_space_clip_free_texture_buffer(struct SpaceClip *sc);
/* clip_ops.c */
void ED_operatormacros_clip(void);

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@@ -31,6 +31,7 @@ set(INC
../../makesdna
../../makesrna
../../windowmanager
../../gpu
../../../../intern/guardedalloc
${GLEW_INCLUDE_PATH}
)

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@@ -4,6 +4,6 @@ Import ('env')
sources = env.Glob('*.c')
defs = []
incs = '../include ../../blenkernel ../../blenloader ../../blenfont ../../blenlib ../../imbuf ../../makesdna'
incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc #/extern/glew/include ../../gpu'
env.BlenderLib ( 'bf_editors_space_clip', sources, Split(incs), defs, libtype=['core'], priority=[95] )

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@@ -216,9 +216,6 @@ static void draw_movieclip_buffer(SpaceClip *sc, ARegion *ar, ImBuf *ibuf,
int x, y;
MovieClip *clip= ED_space_clip(sc);
/* set zoom */
glPixelZoom(zoomx*width/ibuf->x, zoomy*height/ibuf->y);
/* find window pixel coordinates of origin */
UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x, &y);
@@ -230,8 +227,36 @@ static void draw_movieclip_buffer(SpaceClip *sc, ARegion *ar, ImBuf *ibuf,
IMB_rect_from_float(ibuf);
}
if(ibuf->rect)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if(ibuf->rect) {
if(sc->flag & SC_TEXTURE_BUFFER) {
ED_space_clip_load_movieclip_buffer(sc, ibuf);
glPushMatrix();
glTranslatef(x, y, 0);
glScalef(zoomx, zoomy, 1.0f);
glMultMatrixf(sc->stabmat);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex2f(width, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex2f(width, height);
glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, height);
glEnd();
glPopMatrix();
ED_space_clip_unload_movieclip_buffer(sc);
}
else {
/* set zoom */
glPixelZoom(zoomx*width/ibuf->x, zoomy*height/ibuf->y);
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
/* reset zoom */
glPixelZoom(1.0f, 1.0f);
}
}
}
/* draw boundary border for frame if stabilization is enabled */
@@ -260,10 +285,6 @@ static void draw_movieclip_buffer(SpaceClip *sc, ARegion *ar, ImBuf *ibuf,
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_LINE_STIPPLE);
}
/* reset zoom */
glPixelZoom(1.0f, 1.0f);
}
static void draw_track_path(SpaceClip *sc, MovieClip *UNUSED(clip), MovieTrackingTrack *track)

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@@ -31,6 +31,8 @@
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "BKE_main.h"
#include "BKE_movieclip.h"
#include "BKE_context.h"
@@ -40,6 +42,8 @@
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "GPU_extensions.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -47,6 +51,7 @@
#include "ED_clip.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -309,3 +314,145 @@ void ED_clip_mouse_pos(bContext *C, wmEvent *event, float co[2])
{
ED_clip_point_stable_pos(C, event->mval[0], event->mval[1], &co[0], &co[1]);
}
/* OpenGL draw context */
typedef struct SpaceClipDrawContext {
GLuint texture; /* OGL texture ID */
short texture_allocated; /* flag if texture was allocated by glGenTextures */
struct ImBuf *texture_ibuf; /* image buffer for which texture was created */
int image_width, image_height; /* image width and height for which texture was created */
unsigned last_texture; /* ID of previously used texture, so it'll be restored after clip drawing */
} SpaceClipDrawContext;
void ED_space_clip_load_movieclip_buffer(SpaceClip *sc, ImBuf *ibuf)
{
SpaceClipDrawContext *context = sc->draw_context;
MovieClip *clip = ED_space_clip(sc);
int need_rebind = 0;
if (!context) {
context = MEM_callocN(sizeof(SpaceClipDrawContext), "SpaceClipDrawContext");
sc->draw_context = context;
}
context->last_texture = glaGetOneInteger(GL_TEXTURE_2D);
/* image texture need to be rebinded if displaying another image buffer
* assuming displaying happens of footage frames only on which painting doesn't heppen.
* so not changed image buffer pointer means unchanged image content */
need_rebind |= context->texture_ibuf != ibuf;
if (need_rebind) {
int width = ibuf->x, height = ibuf->y;
float *frect = NULL, *fscalerect = NULL;
unsigned int *rect = NULL, *scalerect = NULL;
int need_recreate = 0;
rect = ibuf->rect;
frect = ibuf->rect_float;
/* if image resolution changed (e.g. switched to proxy display) texture need to be recreated */
need_recreate = context->image_width != ibuf->x || context->image_height != ibuf->y;
if (context->texture_ibuf && need_recreate) {
glDeleteTextures(1, &context->texture);
context->texture_allocated = 0;
}
#if 0
/* disabled for now because current tracking users have got NPOT textures
* working smoothly on their computers and forcing re-scaling during playback
* slows down playback a lot */
/* if videocard doesn't support NPOT textures, need to do rescaling */
if (!GPU_non_power_of_two_support()) {
if (!is_power_of_2_i(width) || !is_power_of_2_i(height)) {
width = power_of_2_max_i(width);
height = power_of_2_max_i(height);
if (ibuf->x != width || ibuf->y != height) {
if (frect) {
fscalerect= MEM_mallocN(width*width*sizeof(*fscalerect)*4, "fscalerect");
gluScaleImage(GL_RGBA, ibuf->x, ibuf->y, GL_FLOAT, ibuf->rect_float, width, height, GL_FLOAT, fscalerect);
frect = fscalerect;
}
else {
scalerect= MEM_mallocN(width*height*sizeof(*scalerect), "scalerect");
gluScaleImage(GL_RGBA, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect, width, height, GL_UNSIGNED_BYTE, scalerect);
rect = scalerect;
}
}
}
}
#endif
if (need_recreate || !context->texture_allocated) {
/* texture doesn't exist yet or need to be re-allocated because of changed dimensions */
int filter = GL_LINEAR;
/* non-scaled proxy shouldn;t use diltering */
if ((clip->flag & MCLIP_USE_PROXY) == 0 ||
ELEM(sc->user.render_size, MCLIP_PROXY_RENDER_SIZE_FULL, MCLIP_PROXY_RENDER_SIZE_100))
{
filter = GL_NEAREST;
}
glGenTextures(1, &context->texture);
glBindTexture(GL_TEXTURE_2D, context->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
else {
/* if texture doesn't need to be reallocated itself, just bind it so
* loading of image will happen to a proper texture */
glBindTexture(GL_TEXTURE_2D, context->texture);
}
if (frect)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, width, height, 0, GL_RGBA, GL_FLOAT, frect);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
/* store settings */
context->texture_allocated = 1;
context->texture_ibuf = ibuf;
context->image_width = ibuf->x;
context->image_height = ibuf->y;
if (fscalerect)
MEM_freeN(fscalerect);
if (scalerect)
MEM_freeN(scalerect);
}
else {
/* displaying exactly the same image which was loaded t oa texture,
* just bint texture in this case */
glBindTexture(GL_TEXTURE_2D, context->texture);
}
glEnable(GL_TEXTURE_2D);
}
void ED_space_clip_unload_movieclip_buffer(SpaceClip *sc)
{
SpaceClipDrawContext *context = sc->draw_context;
glBindTexture(GL_TEXTURE_2D, context->last_texture);
glDisable(GL_TEXTURE_2D);
}
void ED_space_clip_free_texture_buffer(SpaceClip *sc)
{
SpaceClipDrawContext *context = sc->draw_context;
if (context) {
glDeleteTextures(1, &context->texture);
MEM_freeN(context);
}
}

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@@ -214,6 +214,8 @@ static void clip_free(SpaceLink *sl)
if(sc->scopes.track_preview)
IMB_freeImBuf(sc->scopes.track_preview);
ED_space_clip_free_texture_buffer(sc);
}
/* spacetype; init callback */
@@ -229,6 +231,7 @@ static SpaceLink *clip_duplicate(SpaceLink *sl)
/* clear or remove stuff from old */
scn->scopes.track_preview= NULL;
scn->scopes.ok= 0;
scn->draw_context= NULL;
return (SpaceLink *)scn;
}

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@@ -521,6 +521,8 @@ typedef struct SpaceClip {
/* movie postprocessing */
int postproc_flag, pad2;
void *draw_context;
} SpaceClip;
/* view3d Now in DNA_view3d_types.h */
@@ -902,6 +904,7 @@ enum {
#define SC_SHOW_GRAPH_TRACKS (1<<15)
/*#define SC_SHOW_PYRAMID_LEVELS (1<<16) */ /* UNUSED */
#define SC_LOCK_TIMECURSOR (1<<17)
#define SC_TEXTURE_BUFFER (1<<18)
/* SpaceClip->mode */
#define SC_MODE_TRACKING 0

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@@ -2985,6 +2985,11 @@ static void rna_def_space_clip(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Show Tracks", "Display the speed curves (in \"x\" direction red, in \"y\" direction green) for the selected tracks");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_CLIP, NULL);
prop= RNA_def_property(srna, "use_texture_buffer", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_ui_text(prop, "Use Texture Buffer", "Use texture buffer to display o,age frames frame on screen");
RNA_def_property_boolean_sdna(prop, NULL, "flag", SC_TEXTURE_BUFFER);
RNA_def_property_update(prop, NC_WINDOW, NULL);
/* ** channels ** */
/* show_red_channel */