Brecht Van Lommel c9a10b99ff Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new
sample is displayed.

Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
2013-04-14 21:42:58 +00:00
2013-04-08 17:05:52 +00:00
2013-04-14 15:26:35 +00:00
2010-10-13 14:44:22 +00:00
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