cb1994805373c627c4aaf803dc9bffa0a7d24fcb
When non-random, particle distribution used a small start offset (to avoid zero-weight faces), which is fine with "continuous" entities like faces, but not for discrete ones like vertices - in that case it was generating some undesired "jump" over a few verts in case step was small enough (i.e. total number of verts/particles was big enough).
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