Antony Riakiotakis cb99456350 * Cleanup: collapse unneeded paint 2d function to the caller. Also, new
code now does not use painter_2d_paint at all. Made sure the approprate
variables of painter_2d are still initialized (They may be refactored to
become part of the ImagePaintState struct)

* Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken.
This was pretty interesting for me because it indicates that we could support
dynamic size in texture paint: (See anchored brushes)
2013-03-10 02:30:53 +00:00
2013-03-04 13:59:54 +00:00
2013-03-10 00:42:47 +00:00
2010-10-13 14:44:22 +00:00
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