cb994563509400dfcafecf4d5e7fa2e066f9e55b
code now does not use painter_2d_paint at all. Made sure the approprate variables of painter_2d are still initialized (They may be refactored to become part of the ImagePaintState struct) * Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken. This was pretty interesting for me because it indicates that we could support dynamic size in texture paint: (See anchored brushes)
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