And add back the compiler flag that hid them. Pull Request: https://projects.blender.org/blender/blender/pulls/139497
149 lines
4.5 KiB
C++
149 lines
4.5 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/globals.h"
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#include "kernel/types.h"
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#include "util/color.h"
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CCL_NAMESPACE_BEGIN
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/* Attributes
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*
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* We support an arbitrary number of attributes on various mesh elements.
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* On vertices, triangles, curve keys, curves, meshes and volume grids.
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* Most of the code for attribute reading is in the primitive files.
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*
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* Lookup of attributes is different between OSL and SVM, as OSL is ustring
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* based while for SVM we use integer ids. */
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ccl_device_inline AttributeDescriptor attribute_not_found()
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{
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const AttributeDescriptor desc = {ATTR_ELEMENT_NONE, (NodeAttributeType)0, ATTR_STD_NOT_FOUND};
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return desc;
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}
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/* Find attribute based on ID */
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ccl_device_inline uint object_attribute_map_offset(KernelGlobals kg, const int object)
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{
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return kernel_data_fetch(objects, object).attribute_map_offset;
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}
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ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg,
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const int object,
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const int prim,
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const uint64_t id)
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{
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if (object == OBJECT_NONE) {
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return attribute_not_found();
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}
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/* for SVM, find attribute by unique id */
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uint attr_offset = object_attribute_map_offset(kg, object);
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AttributeMap attr_map = kernel_data_fetch(attributes_map, attr_offset);
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while (attr_map.id != id) {
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if (UNLIKELY(attr_map.id == ATTR_STD_NONE)) {
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if (UNLIKELY(attr_map.element == 0)) {
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return attribute_not_found();
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}
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/* Chain jump to a different part of the table. */
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attr_offset = attr_map.offset;
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}
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else {
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attr_offset += ATTR_PRIM_TYPES;
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}
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attr_map = kernel_data_fetch(attributes_map, attr_offset);
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}
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AttributeDescriptor desc;
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desc.element = (AttributeElement)attr_map.element;
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if (prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH &&
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desc.element != ATTR_ELEMENT_VOXEL && desc.element != ATTR_ELEMENT_OBJECT)
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{
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return attribute_not_found();
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}
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/* return result */
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desc.offset = (attr_map.element == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND :
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attr_map.offset;
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desc.type = (NodeAttributeType)attr_map.type;
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return desc;
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}
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ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg,
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const ccl_private ShaderData *sd,
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const uint64_t id)
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{
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return find_attribute(kg, sd->object, sd->prim, id);
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}
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/* Templated functions to read from the attribute data */
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template<typename T> ccl_device_inline T attribute_data_fetch(KernelGlobals kg, int offset);
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ccl_device_template_spec float attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float, offset);
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}
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ccl_device_template_spec float2 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float2, offset);
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}
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ccl_device_template_spec float3 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float3, offset);
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}
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ccl_device_template_spec float4 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float4, offset);
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}
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ccl_device_template_spec uchar4 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_uchar4, offset);
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}
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/* ATTR_ELEMENT_CORNER_BYTE is stored as uchar4, but has to be converted to float4.
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* We don't support it for float/float2/float3. */
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template<typename T>
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ccl_device_inline T attribute_data_fetch_bytecolor(KernelGlobals /*kg*/, int /*offset*/)
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{
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kernel_assert(false);
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return make_zero<T>();
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}
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ccl_device_template_spec float4 attribute_data_fetch_bytecolor(KernelGlobals kg, int offset)
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{
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return color_srgb_to_linear_v4(
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color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, offset)));
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}
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ccl_device_template_spec Transform attribute_data_fetch(KernelGlobals kg, int offset)
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{
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Transform tfm;
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tfm.x = kernel_data_fetch(attributes_float4, offset + 0);
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tfm.y = kernel_data_fetch(attributes_float4, offset + 1);
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tfm.z = kernel_data_fetch(attributes_float4, offset + 2);
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return tfm;
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}
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/* Transform matrix attribute on meshes */
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ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, const AttributeDescriptor desc)
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{
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return attribute_data_fetch<Transform>(kg, desc.offset);
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}
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CCL_NAMESPACE_END
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