Jeroen Bakker cf2c9fe186 Vulkan: Add initial VkPixelBuffer.
VKPixelBuffer is used by external render engines to allocate buffers
using the same GPU backend that Blender runs in.

In a later stage we should test what exact binding flags are needed. I
expect that it should be able to use as a transfer buffer to copy the
pixels over to a texture using transfer commands.

Pull Request: https://projects.blender.org/blender/blender/pulls/105741
2023-03-13 19:25:18 +01:00
2023-03-07 20:06:05 -05:00
2023-03-13 19:25:18 +01:00
2023-03-10 12:58:10 +11:00
2023-01-31 15:49:04 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

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