cf92af3ac44fd5e57fc3790c070e635f4abfe41a
Supporting this on the Metallic BSDF will require some extra work, and on the Glossy BSDF it doesn't make much sense conceptually (for that kind of shader setup, we'll want to support layering in SVM), but Glass BSDF just needs to be hooked up so might as well do that. Pull Request: https://projects.blender.org/blender/blender/pulls/140832
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