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test2/scripts/startup/bl_ui/__init__.py
Nika Kutsniashvili b4a8e8c5f8 Anim: Move "Copy Global Transform" extension to internal scripts
Move the Copy Global Transform core add-on into Blender's code.

- The entire extension was one Python file. This PR basically splits
  it into two, one for operators (in `bl_operators`) and the other for
  UI panels. Those panels are registered in the 3D viewport's sidebar,
  which were registered in `space_view3d`, but I made the decision
  here to create a new file `space_view3d_sidebar`, because the main
  file is getting too large and difficult to navigate. This PR puts
  the global transform panel in this file. After this is merged, I
  will do refactors to move the rest of the sidebar panels here as
  well.

- `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that
  it's reusable and also accessible from API, since it's generally
  very useful. There were discussions about putting this somewhere,
  but for now, I chose against it because creating a new file would
  also mean PR would have to affect documentation generation, and
  would complicate things. If we want to, we can probably create a new
  module in the future.

- Little tweaks to labels and descriptions. Now that they exist
  outside of the add-on context, and exist without the user explicitly
  enabling them, they need to be more descriptive and tell users what
  they actually do. They also need to conform to Blender's GUI
  guidelines. Also tried organizing files a little by grouping
  objects.

- Add-on properties (which included word `addon` in the name) have
  been registered in C++, on `scene.tool_settings` with `anim_`
  prefix.

Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00

300 lines
9.1 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# note, properties_animviz is a helper module only.
# support reloading sub-modules
if "bpy" in locals():
from importlib import reload
_modules_loaded[:] = [reload(val) for val in _modules_loaded]
del reload
_modules = [
"anim",
"asset_shelf",
"node_add_menu",
"node_add_menu_compositor",
"node_add_menu_geometry",
"node_add_menu_shader",
"node_add_menu_texture",
"properties_animviz",
"properties_constraint",
"properties_data_armature",
"properties_data_bone",
"properties_data_camera",
"properties_data_curve",
"properties_data_curves",
"properties_data_empty",
"properties_data_grease_pencil",
"properties_data_light",
"properties_data_lattice",
"properties_data_mesh",
"properties_data_metaball",
"properties_data_modifier",
"properties_data_pointcloud",
"properties_data_shaderfx",
"properties_data_lightprobe",
"properties_data_speaker",
"properties_data_volume",
"properties_mask_common",
"properties_material",
"properties_material_gpencil",
"properties_object",
"properties_paint_common",
"properties_grease_pencil_common",
"properties_particle",
"properties_physics_cloth",
"properties_physics_common",
"properties_physics_dynamicpaint",
"properties_physics_field",
"properties_physics_geometry_nodes",
"properties_physics_rigidbody",
"properties_physics_rigidbody_constraint",
"properties_physics_fluid",
"properties_physics_softbody",
"properties_render",
"properties_output",
"properties_view_layer",
"properties_scene",
"properties_texture",
"properties_world",
"properties_collection",
"properties_strip",
"properties_strip_modifier",
"generic_ui_list",
# Generic Space Modules
#
# Depends on DNA_WORKSPACE_TOOL (C define).
"space_toolsystem_common",
"space_toolsystem_toolbar",
"space_clip",
"space_console",
"space_dopesheet",
"space_filebrowser",
"space_graph",
"space_image",
"space_info",
"space_nla",
"space_node",
"space_outliner",
"space_properties",
"space_sequencer",
"space_spreadsheet",
"space_statusbar",
"space_text",
"space_time",
"space_topbar",
"space_userpref",
"space_view3d",
"space_view3d_sidebar",
"space_view3d_toolbar",
# XXX, keep last so panels show after all other tool options.
"properties_workspace",
]
import bpy
if bpy.app.build_options.freestyle:
_modules.append("properties_freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = [_namespace[name] for name in _modules]
del _namespace
# Bypass the caching mechanism in the "Format" panel to make sure it is properly translated on language update.
@bpy.app.handlers.persistent
def translation_update(_):
from .properties_output import RENDER_PT_format
RENDER_PT_format._frame_rate_args_prev = None
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
for mod in _modules_loaded:
for cls in mod.classes:
register_class(cls)
space_filebrowser.register_props()
from bpy.props import (
EnumProperty,
StringProperty,
)
from bpy.types import (
WindowManager,
)
# space_userprefs.py
def addon_filter_items(_self, _context):
import addon_utils
items = [
('All', "All", "All Add-ons"),
('User', "User", "All Add-ons Installed by User"),
]
items_unique = set()
for mod in addon_utils.modules(refresh=False):
bl_info = addon_utils.module_bl_info(mod)
items_unique.add(bl_info["category"])
items.extend([(cat, cat, "") for cat in sorted(items_unique)])
return items
WindowManager.addon_search = StringProperty(
name="Filter",
description="Filter by add-on name, author & category",
options={'TEXTEDIT_UPDATE'},
)
WindowManager.addon_filter = EnumProperty(
items=addon_filter_items,
name="Category",
description="Filter add-ons by category",
)
# These items are static but depend on the version cycle.
items = [
('OFFICIAL', "Official", "Officially supported"),
('COMMUNITY', "Community", "Maintained by community developers"),
]
if bpy.app.version_cycle == "alpha":
items.append(('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)"))
WindowManager.addon_support = EnumProperty(
items=items,
name="Support",
description="Display support level",
default={'OFFICIAL', 'COMMUNITY'},
options={'ENUM_FLAG'},
)
del items
bpy.app.handlers.translation_update_post.append(translation_update)
# done...
def unregister():
from bpy.utils import unregister_class
for mod in reversed(_modules_loaded):
for cls in reversed(mod.classes):
if cls.is_registered:
unregister_class(cls)
for cls in reversed(classes):
if cls.is_registered:
unregister_class(cls)
try:
bpy.app.handlers.translation_update_post.remove(translation_update)
except ValueError:
pass
# Define a default UIList, when a list does not need any custom drawing...
# Keep in sync with its #defined name in UI_interface.hh
class UI_UL_list(bpy.types.UIList):
# These are common filtering or ordering operations (same as the default C ones!).
@staticmethod
def filter_items_by_name(pattern, bitflag, items, propname="name", flags=None, reverse=False):
"""
Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
pattern is the filtering pattern.
propname is the name of the string property to use for filtering.
flags must be a list of integers the same length as items, or None!
return a list of flags (based on given flags if not None),
or an empty list if no flags were given and no filtering has been done.
"""
import fnmatch
import re
if not pattern or not items: # Empty pattern or list = no filtering!
return flags or []
if flags is None:
flags = [0] * len(items)
# Implicitly add heading/trailing wildcards.
pattern_regex = re.compile(fnmatch.translate("*" + pattern + "*"), re.IGNORECASE)
for i, item in enumerate(items):
name = getattr(item, propname, None)
# This is similar to a logical XOR.
if bool(name and pattern_regex.match(name)) is not reverse:
flags[i] |= bitflag
return flags
@staticmethod
def sort_items_helper(sort_data, key, reverse=False):
"""
Common sorting utility. Returns a neworder list mapping org_idx -> new_idx.
sort_data must be an (unordered) list of tuples [(org_idx, ...), (org_idx, ...), ...].
key must be the same kind of callable you would use for sorted() builtin function.
reverse will reverse the sorting!
"""
sort_data.sort(key=key, reverse=reverse)
neworder = [None] * len(sort_data)
for newidx, (orgidx, *_) in enumerate(sort_data):
neworder[orgidx] = newidx
return neworder
@classmethod
def sort_items_by_name(cls, items, propname="name"):
"""
Re-order items using their names (case-insensitive).
propname is the name of the string property to use for sorting.
return a list mapping org_idx -> new_idx,
or an empty list if no sorting has been done.
"""
_sort = [(idx, getattr(it, propname, "")) for idx, it in enumerate(items)]
return cls.sort_items_helper(_sort, lambda e: e[1].lower())
class UI_MT_list_item_context_menu(bpy.types.Menu):
"""
UI List item context menu definition. Scripts can append/prepend this to
add own operators to the context menu. They must check context though, so
their items only draw in a valid context and for the correct UI list.
"""
bl_label = "List Item"
bl_idname = "UI_MT_list_item_context_menu"
def draw(self, _context):
# Dummy function. This type is just for scripts to append their own
# context menu items.
pass
class UI_MT_button_context_menu(bpy.types.Menu):
"""
UI button context menu definition. Scripts can append/prepend this to
add own operators to the context menu. They must check context though, so
their items only draw in a valid context and for the correct buttons.
"""
bl_label = "List Item"
bl_idname = "UI_MT_button_context_menu"
def draw(self, _context):
# Draw menu entries created with the legacy `WM_MT_button_context` class.
# This is deprecated, and support will be removed in a future release.
if hasattr(bpy.types, "WM_MT_button_context"):
self.layout.menu_contents("WM_MT_button_context")
classes = (
UI_UL_list,
UI_MT_list_item_context_menu,
UI_MT_button_context_menu,
)