Jeroen Bakker cffafda2ff Fix #139898: Vulkan: Read out of bounds with color picking
The color picking reads 3 channels from a 4 channel texture. In the
common case the data conversion is required. Data conversion happens on
all 4 channels, but the backed memory only has 3 channels.

This is a workaround as the actual solution needs to work in many
different situations. Previous solution had to many issues that we
reverted the solution. This PR adds a local workaround specific to color
picking.

In Blender 5.0 we want to add test cases for all situations and
implement a solution that works better.

Pull Request: https://projects.blender.org/blender/blender/pulls/140101
2025-06-10 10:22:50 +02:00
2025-05-30 12:33:04 +10:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-06-04 14:10:17 +02:00
2025-03-12 21:55:59 +11:00

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