cffafda2ff05ee6b0f16547a1ea534d99271b778
The color picking reads 3 channels from a 4 channel texture. In the common case the data conversion is required. Data conversion happens on all 4 channels, but the backed memory only has 3 channels. This is a workaround as the actual solution needs to work in many different situations. Previous solution had to many issues that we reverted the solution. This PR adds a local workaround specific to color picking. In Blender 5.0 we want to add test cases for all situations and implement a solution that works better. Pull Request: https://projects.blender.org/blender/blender/pulls/140101
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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