d16806bc17f549542665e8a02e88c71c7e2c799e
Vulkan has different depth limits then opengl. We fix this by retargetting the opengl limits into the limits that vulkan supports. This is done in the vertex shader, or in the geometry shader. When viewport index or layer isn't supported a geometry shader is added to workaround these missing features. In this case the depth range was could be done twice (vertex shader and geometry shader). Pull Request: https://projects.blender.org/blender/blender/pulls/126634
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Blender
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