Clément Foucault d24b0e4a4e GPU: Remove runtime parsing of GLSL source
See #129009 for context.

The preprocessor parses metadata and writes a header file containing
an inline function that inits the `GPUSource` with the metadata.

These header files are then included inside `gpu_shader_dependency.cc`.

This still keep the usage of the `metadata` enums and classes to avoid
pulling the whole blender module inside the preprocessor executable.

This speeds-up startup time in Debug build:
`gpu_shader_dependency_init`
- Before : 37ms
- After : 4ms

I didn't measure release, but it is unlikely to be noticeable (in the
order of 4ms > 1ms).

Pull Request: https://projects.blender.org/blender/blender/pulls/138070
2025-04-29 15:32:36 +02:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-03-12 21:55:59 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%