Weizhen Huang d2db9927ed Fix #86648: reduce ray differentials size for bump mapping
Use sub-pixel differentials for bump mapping helps with reducing
artifacts when objects are moving or when textures have high frequency
details.

Currently we scale it by 0.1 because it seems to work good in practice,
we can adjust the value in the future if it turns out to be impractical.

Ref: #122892

Pull Request: https://projects.blender.org/blender/blender/pulls/133991
2025-02-05 13:39:27 +01:00
2025-02-05 11:24:33 +01:00
2023-12-08 13:28:13 +11:00
2025-01-08 16:42:50 +01:00
2025-02-05 11:24:33 +01:00

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