d31ec42d24d529d0ab618bd7e4050ff01174ae00
The issue was that when inserting a key, other keys weren't deselected
even though that feature was implemented with 6ef77a0d22
That only happened if no FCurve channel was selected in the channel list.
It turns out, that the intent of using the animfilter flags from
the editor was wrong. The animfilter code already checks the editor
flags based on the `bAnimContext` that is passed in.
In fact the drawing code itself has hardcoded flags.
So the fix is to use hardcoded flags as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/129636
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
