Luca Rood d42a7bbd6e Integrate hair collisions with cloth collision
This integrates hair collisions with the new cloth collision system,
greatly improving reliability, and reducing the amount of hair-specific
code paths in the cloth code.

The removes all the point constraint based collision stuff, instead
implementing segment impulse based collisions, using the same collision
response code as the normal cloth solver.

The hair system can now also collide with the emitter if it is a
collision object.

Reviewed By: mano-wii, Sebastian Parborg

Differential Revision: https://developer.blender.org/D6545
2020-01-16 18:54:30 +01:00
2020-01-13 15:58:42 +01:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

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Individual files may have a different, but compatible license.

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