Hans Goudey d87f604a0d Fix #129428: Sculpt undo crash after remesh with deform modifier
This "update object for edit" call is incorrect because it retrieves the
evaluated state for the object that the undo itself invalidates. The
object/modifiers must reevaluate before we rebuild the deformation
matrix array (which is the operation causing the crash).

Pull Request: https://projects.blender.org/blender/blender/pulls/129474
2024-10-28 22:40:46 +01:00
2024-10-18 17:17:48 +02:00
2024-10-27 23:24:21 +11:00
2023-12-08 13:28:13 +11:00
2024-10-02 12:34:01 +02:00
2024-10-25 14:06:30 +11:00

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