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test2/source
Clément Foucault d9d65a06d3 Eevee: Move cube shadows to octahedron shadowmaps.
We render linear distance to the light in a R32 texture and store it into an octahedron projection inside a 2D texture array.

This render the sampling function much more simpler and without edge artifacts.
2017-05-20 16:58:07 +02:00
..
2017-05-17 17:55:31 +02:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00