Clément Foucault d9d65a06d3 Eevee: Move cube shadows to octahedron shadowmaps.
We render linear distance to the light in a R32 texture and store it into an octahedron projection inside a 2D texture array.

This render the sampling function much more simpler and without edge artifacts.
2017-05-20 16:58:07 +02:00
2017-04-29 16:32:30 +10:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
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