dc73b63460b4da1265d9b87df71087a18286b27f
Found investigating #107420. Steps to reproduce were: - remove all objects from the scene - add rigid body world - bake - crash BKE_ptcache_bake would assume a cache can always be found, but with an empty rigid body world this is not the case -- accessing flags would then crash. Now just check if we actually have a cache. Pull Request: https://projects.blender.org/blender/blender/pulls/107537
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
