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dcea2800a74ea2112e3cda5b3ff3035752ecb7ee
test2/source/gameengine/Physics
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Mitchell Stokes 8eabdad3aa BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated).
2013-02-09 06:32:17 +00:00
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Bullet
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated).
2013-02-09 06:32:17 +00:00
common
style cleanup: comment format
2013-02-02 04:48:21 +00:00
Dummy
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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