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test2
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dcea2800a74ea2112e3cda5b3ff3035752ecb7ee
test2
/
source
/
gameengine
/
Physics
/
Bullet
History
Mitchell Stokes
8eabdad3aa
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated).
2013-02-09 06:32:17 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp
BGE: Fix to make KX_CharacterWrapper.jumpCount work a bit smoother. Previously jumpCount was only getting reset to 0 if the character was on the ground while jump() was being called. This works alright internally for double jumping, but it made things awkward if a user wanted to check jumpCount before calling jump() (i.e., before jumpCount was updated).
2013-02-09 06:32:17 +00:00
CcdPhysicsController.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
CcdPhysicsEnvironment.cpp
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
CcdPhysicsEnvironment.h
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
2012-11-04 20:56:02 +00:00
CMakeLists.txt
make bullet optional again
2013-01-23 07:26:39 +00:00
SConscript
make bullet optional again
2013-01-23 07:26:39 +00:00