Mike Erwin e0a2bd43dd Gawain: add ShaderInterface for GLSL introspection
After a GLSL program is linked we can get all its inputs & never have to ask it again.

Several uniforms are considered "built-in". Nothing special about these to OpenGL itself, they just follow conventions of our built-in shaders.

This will help the matrix API, immediate & batch drawing APIs, and allow extra error/compatibility checking.
2017-03-02 21:28:28 -05:00
2013-12-24 22:57:27 +06:00
2017-02-20 10:16:58 +01:00
2010-10-13 14:44:22 +00:00
2017-02-20 10:16:58 +01:00
2017-02-20 10:16:58 +01:00
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