e0a2bd43dda7490f495b11acdfa2ac7fec55b4ef
After a GLSL program is linked we can get all its inputs & never have to ask it again. Several uniforms are considered "built-in". Nothing special about these to OpenGL itself, they just follow conventions of our built-in shaders. This will help the matrix API, immediate & batch drawing APIs, and allow extra error/compatibility checking.
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