e1e250aa84c1d9c60148b844ff7ccf4b8d22bd4a
Pen tilt values come into Blender through ghost platforms and device drivers with inconsistent and ambiguous directions. This PR codifies that we consider tilt-x positive values to be rightward, negative values as leftward. Similarly tilt-y positive is away from the user, negative is toward the user. Comments are updated to make this clear. This fixes Windows Ink (currently always returning left and away). This also reverses the Wayland tily-y values to match. We might still have to consider a user preference to swap directions if we find differences within a platform. Pull Request: https://projects.blender.org/blender/blender/pulls/137501
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