e2d469f8786530488ea3afc257b3ff33c07990fc
This should allow us to avoid a lot of useless processing when iterating over the whole main database (unlink/remap/usages checks/etc.). Note that some ID types report they can use any type for now, due to fuzzyness/indefined nature of some usages (like constraints/modifiers/game logic, or ID pointer of nodes...). Maybe we could address this (like e.g. adding defines in relevant headers to restrict ID types used by constraints, by modifiers, etc.). But don’t think this is top priority for now.
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