Hans Goudey e53e736453 Mesh: Parallelize edit UV triangle index buffer creation
Avoid function call overhead, add consistency between BMesh
and Mesh, parallelize filling the data and calculating the selection,
and avoid over-allocation in the cases where not all triangles will
be rendered.

Pull Request: https://projects.blender.org/blender/blender/pulls/142880
2025-07-23 15:24:30 +02:00
2025-07-22 11:59:43 +10:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-07-10 12:48:33 +10:00
2025-07-22 16:17:10 +10:00

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