e5f6c57f8c1b5a7a9fd1c16d86a058444543d8a8
Merge all the small UBOs used by the engine to save binding slots. Each module is still responsible for filling its own data (by storing a reference to it at construction) and this data is still private for other modules. The engine instance pushes the data to the GPU at the end of `end_sync`, so only the modules that modify their data outside of the sync functions need to manually call `Instance::push_uniform_data()`. Pull Request: https://projects.blender.org/blender/blender/pulls/112046
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