Miguel Pozo e5f6c57f8c EEVEE-Next: Merge UBOs
Merge all the small UBOs used by the engine to save binding slots.
Each module is still responsible for filling its own data (by storing a
reference to it at construction) and this data is still private for other
modules.
The engine instance pushes the data to the GPU at the end of
`end_sync`, so only the modules that modify their data outside of the
sync functions need to manually call `Instance::push_uniform_data()`.

Pull Request: https://projects.blender.org/blender/blender/pulls/112046
2023-09-08 21:03:37 +02:00
2023-08-30 22:36:36 +02:00
2023-09-06 19:33:33 +02:00
2023-09-08 21:03:37 +02:00
2023-09-06 19:15:47 +10:00
2023-09-08 17:12:29 +10:00
2023-08-29 15:09:05 +10:00
2023-08-16 19:29:47 +02:00

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