e72b86d3cba8c7366bee2e92162f3b07bf367f3d
Crash happened because code could not find a valid base in current scene after adding the object, added some checks for that. Root of the issue was wrong assumptions in `BKE_object_add` logic, which would pick the first valid ancestor collection in case initially selected collection was not editable. In some case, this could pick a collection not instanced in the current scene's view layer, leading to not getting a valid base for the newly added object. Addressed this by adding a new variant of `BKE_collection_object_add`, `BKE_collection_viewlayer_object_add`, which ensures final collection is in given viewlayer.
…
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%