e916cd5d69ab26fa8b3a06955da72d07010b9fc8
- Don't store triangulation or triangle face indices in MeshRenderData. This makes more automatic use of the lazy calculation and saves the calculation of the face indices in some cases. - Don't use the "extractor" abstraction for the triangle index buffer. This is part of the ongoing transition described by #116901. - Pass the "face sorted" data directly to the triangle index buffer creation. That's the only place that needs it. This makes the dependencies more explicit and might make better use of CPU cache.
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
