Hans Goudey e916cd5d69 Mesh: Simplify triangle draw extraction slightly
- Don't store triangulation or triangle face indices in MeshRenderData.
  This makes more automatic use of the lazy calculation and saves the
  calculation of the face indices in some cases.
- Don't use the "extractor" abstraction for the triangle index buffer.
  This is part of the ongoing transition described by #116901.
- Pass the "face sorted" data directly to the triangle index buffer
  creation. That's the only place that needs it. This makes the
  dependencies more explicit and might make better use of CPU cache.
2024-05-20 02:58:13 +02:00
2024-04-29 14:04:16 +02:00
2024-05-20 10:23:54 +10:00
2023-12-08 13:28:13 +11:00

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