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test2/source/blender/blenkernel
Sean Kim e9295fad65 Sculpt: Avoid setting vertex normal to the zero vector
It is possible for the simple vertex normal calculated during Paint
BVH normal updates to have a length of 0 if the connected faces cancel
each other out. This is a generally unlikely scenario, but will almost
always lead to further corruption of the mesh with the new normal.

If we detect this case, set the vertex normal to (0, 0, 1)

Pull Request: https://projects.blender.org/blender/blender/pulls/146004
2025-09-11 01:20:10 +02:00
..
2025-04-04 18:38:53 +02:00
2025-08-22 17:59:27 +02:00
2025-05-22 16:32:44 +02:00