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test2/source/blender/blenkernel
Joseph Eagar 20fac2eca7 The Death Of Editmesh - Part 1
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the 
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still.  Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
2010-01-28 00:45:30 +00:00
..
2010-01-28 00:45:30 +00:00
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2009-11-26 17:20:02 +00:00
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2009-06-13 11:09:13 +00:00
2009-10-22 23:22:05 +00:00
2010-01-04 21:15:45 +00:00
2009-07-02 19:41:31 +00:00
2.5
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2010-01-08 17:50:55 +00:00
2009-06-23 00:09:26 +00:00
2010-01-09 00:16:35 +00:00
2009-03-17 22:27:15 +00:00
2010-01-13 07:26:11 +00:00
2.5
2009-01-13 15:18:41 +00:00
2009-09-16 17:43:09 +00:00
2009-08-03 14:40:10 +00:00
2010-01-28 00:45:30 +00:00
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2009-12-10 17:37:04 +00:00
2009-08-02 13:15:20 +00:00
2009-08-09 21:16:39 +00:00
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2009-09-16 17:43:09 +00:00
2009-11-21 22:45:25 +00:00
2010-01-01 05:09:30 +00:00
2010-01-05 22:33:41 +00:00
2009-10-22 23:22:05 +00:00
2.5
2009-06-19 23:05:21 +00:00
2010-01-05 22:33:41 +00:00