Hans Goudey eaa3dd0cd3 Refactor: Remove data type from draw attribute request struct
Similar to 93be6baa9c.

It doesn't make sense to store the type as part of the request
since we upload any generic attribute, and the vertex buffer
type is just chosen depending on the attribute's type in the
geometry anyway.

The code in `mesh_cd_calc_used_gpu_layers` is unfortunately
still way too complicated to remove the custom data layer lookup,
but this gets us one step closer.

Pull Request: https://projects.blender.org/blender/blender/pulls/138791
2025-05-13 13:35:30 +02:00
2025-05-11 17:00:47 +10:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-03-12 21:55:59 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%