Clément Foucault eb7188802d DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.

Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
2018-04-30 16:39:26 +02:00
2018-04-30 10:04:29 +02:00
2018-04-24 12:26:37 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
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