eccf5a6f8186ec283e3934da61073e9e6ca28cb6
This greatly simplifies the options for context creation. No options for legacy GL or EGL or ES2. Select CORE or COMPATIBILITY profile at build time. OpenGL 3.2 core profile will be our final target on all platforms. Until all our code is ready we can use 3.2 compatibility profile or "legacy" GL 2.1 on platforms that don't support compatibility profile.
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