ed1baf009196d20c0caa1ac445d66a4bfe5c3614
Previous method of doing the projection from the spot of the camera was not reliable (depending on where the view/camera was located). Instead, use the same ray origin for all methods and define the plane at the placement location (with the view direction). This is also easier to read I think. Pull Request: https://projects.blender.org/blender/blender/pulls/131790
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