Anthony ef00b42982 Fix: failure to open on Windows ARM64 and WSL
This is done by forcing the Mesa D3D12 driver (which both use to render
Blender) to report that it is OpenGL 4.3 compatible.

It mostly is, other than a few texture extensions that are not yet
implemented. Blender (currently) does not use those.

There is a discussion pending with the viewport/evee team on those
extentions

Pull Request: https://projects.blender.org/blender/blender/pulls/110582
2023-08-01 16:36:39 +02:00
2023-07-25 21:43:53 +10:00

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