f03ac5ec4ba20f044fa8d09a2d8f6533790d4dc8
Update use_shading, use_camera and the shading system pointers in the same location, so that when the render is interrupted they are in a consistent state. The added null pointer checks are not strictly needed, but just in case it goes out of sync for another reason. Pull Request: https://projects.blender.org/blender/blender/pulls/143467
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