Jacques Lucke f0500a28ee Fix: BLI: quaternion is not normalized after conversion
This applies the fix from 98334b8f7d to the c++ implementation.

Two notes:
* We need to work towards unifying these implementations which would have avoided this bug.
* In the C++ implementation, one can't use `math::dot` and `math::normalize` for quaternions
  where this function is implemented, because of include dependency order.

Both these things should be resolved, but right now correctness has priority for me.

Pull Request: https://projects.blender.org/blender/blender/pulls/131296
2024-12-03 12:24:55 +01:00
2023-12-08 13:28:13 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%