f15c12a0d2f3252da93bbbcf83104e26d162d5df
* Slightly too strong optimization in the new collisions code, the "edges" in the middle of quads weren't checked at all.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%