f4152fa946a38a6d2e92da8f5b5a5cb3c7c37364
Bug report #146812 shows areas being vertically resized incorrectly when there are multiple areas at minimum height adjacently aligned at the bottom with the lower one being a SPACE_ACTION-type editor. So timeline minimized at the bottom with another minimized area directly above it and then window height is increased. Our code that scales area vertices has specific code to keep a minimized timeline at minimum height when at the bottom with increased window height. We also have code that ensures that all areas are at least minimum height. These two things conflict in this specific case because they are both done while relying on area->winy, which is not updated between operations. This PR uses screen_geom_area_height instead, which uses screen vertex distances. Pull Request: https://projects.blender.org/blender/blender/pulls/147764
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