f6eccd367cf7ef504ebeef332b62a86d928f5542
Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem.
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