Nicholas Bishop f71f09d714 Partial fix for bug 30695, "Array broke crease, weird visibility and slowdown"
* Array modifier creates BMesh from DM; add missing CD_CREASE layer
  for edge creases.

* With a modifier stack like mirror+subsurf+array, face normals were
  wrong. Fix by removing CD_NORMAL layer from CCGDM output. Previously
  the elements in this layer were simply copied, so they did not
  reflect subdivision correctly.

* Minor style fixes in bmo_dupe.c.

Issues not yet addressed:

* Subsurf's optimal draw setting for hiding subdivision edges is not
  respected by the array output.

* Slowdown issue; array modifier is much slower than in 2.62.
2012-03-27 12:34:00 +00:00
2012-03-27 10:30:10 +00:00
2012-03-26 20:49:33 +00:00
2010-10-13 14:44:22 +00:00
2012-03-01 12:20:18 +00:00
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