Ton Roosendaal f7611b0fd3 Bugfix #25580
Raytracing didn't show soft shadow in reflections, nor did it do any
derivative even. Added a basic version for it in raytracer now, still
needs improvement on heavily curved surfaces. But it's better!

Examples:

Glass sphere, mirror cube and sphere, look how it ignores bump and shadow
http://www.blender.org/bf/derivative256.png

in svn now:
http://www.blender.org/bf/derivative-svn.png
2011-01-11 18:40:44 +00:00
2010-07-26 11:47:33 +00:00
2011-01-11 18:40:44 +00:00
2010-10-13 14:44:22 +00:00
2010-07-26 11:47:33 +00:00
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