Files
test2/source/blender
Campbell Barton f77de678d8 EditMesh: recalculate normals after running rip
Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.

In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
2021-09-02 11:45:55 +10:00
..
2021-03-29 19:11:17 -06:00
2021-09-02 11:08:38 +10:00
2021-08-17 17:45:57 +10:00
2021-08-29 23:27:35 -05:00
2021-08-02 15:22:54 +10:00