Jesse Yurkovich f92bfe0f0b USD: Write sparse values for Camera, Light, and Skeleton attribute data
Make use of our sparse value writer in more places. Namely, when using
animated Camera or Light properties, this will prevent a needless stream
of unchanging values being written into the USD file [1]. Skeletons and
armatures benefit too but less so as typically the primary benefit only
applies to the comparatively small `scale` transform attribute, which
typically remains unchanged from frame to frame.

The newly added `set_attribute` common code can, and eventually will, be
used to reduce boilerplate elsewhere where we do the same sparse writing
dance.

Ref #130759

Pull Request: https://projects.blender.org/blender/blender/pulls/131333
2024-12-07 00:15:08 +01:00
2024-12-03 16:26:01 +01:00
2023-12-08 13:28:13 +11:00
2024-12-03 16:26:01 +01:00

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