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test2/source
Brecht Van Lommel fb5a57ab97 Fix part of T53497: Eevee stuttering on macOS for the first few seconds of usage.
The problem was that textures were assigned to different slots on different draw
calls, which caused shader specialization/patching by the driver. So the shader
would be compiled over and over until all possible assignments were used.
2018-04-04 11:30:55 +02:00
..
2018-04-02 17:24:20 -03:00
2017-04-08 12:01:29 +10:00