Janne Karhu fb97780fdf Bug fix: particle dynamics were being calculated if point cache was only half baked (reported by Michael Fox in #blendercoders)
* When a simulation is baked no dynamics calculations should happen anymore (even outside of baked frame range) since these can be very time consuming and baked simulations are supposed to be fast!
2011-01-18 09:25:37 +00:00
2010-07-26 11:47:33 +00:00
2010-10-13 14:44:22 +00:00
2010-07-26 11:47:33 +00:00
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