fbd2bd81548d2a330858ab504b1bd763238e356b
For emitter particle systems, these were never rendered anyways, Path is kept for hair systems of course. As a consequence, the new default for particle systems is: - render as None (users have to explicitly set this to object/ collection) - display as point When changing to Hair type, this automatically gets set back to - render as Path - display as Render Changing back to emitter, will use points as display again (and render as None -- same here, users have to explicitly set this to object/ collection) Not sure if this is still for 3.6, patch is for 4.0 for now. "Fixes" #80197 Pull Request: https://projects.blender.org/blender/blender/pulls/108231
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