Files
test2/release/scripts/ui
Joseph Eagar d88bb9115f =bmesh=
Coded a new modifier, "Precision UV Interpolation", 
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.

Textures on ngon faces get interpolated a bit nicer, in 
other words (though concave cases, e.g. 'N', don't work very well).
2011-03-25 00:32:38 +00:00
..
2011-03-25 00:32:38 +00:00
2011-02-25 16:06:14 +00:00
2011-02-16 10:22:19 +00:00
2011-02-25 16:06:14 +00:00