Brecht Van Lommel fc99eed5be Fix random walk SSS issues with different base and subsurface color.
Burley SSS uses a bit of strange thing where the albedo and closure weight are
different, which makes the subsurface color act a bit like a subsurface radius
indirectly by the way the Burley SSS profile works.

This can't work for random walk SSS though, and it's not clear to me that this
is actually a good idea since it's really the subsurface radius that is supposed
to control this. For now I'll leave Burley SSS working the same to not break
backwards compatibility.
2018-02-12 21:08:59 +01:00
2018-01-31 22:35:46 -02:00
2018-02-09 13:50:05 +11:00
2018-02-12 07:23:50 -05:00
2013-12-24 22:57:27 +06:00
2018-02-08 15:37:44 +01:00
2010-10-13 14:44:22 +00:00
2017-12-11 19:28:40 +11:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%