ff1e337bb47ce801e99afeec3d5ccdab5a5a3212
pBVH nodes buffers could share some pointers from pBVH itself, and after updating pointers in pBVH we need to recreate this buffers. This starts looking a bit awkward and seems it's mainly because of assumptions made when was working on sculpting on deformed mesh. Would revision such a sculpting and would try to make it more clear later.
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