Made preview render only use non-threaded tile processor, got reports
of crashes, and noticed here theres something not well functioning with ghost & threads, probably. Will test that tomorrow more.
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@@ -741,7 +741,7 @@ static void threaded_tile_processor(Render *re)
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void RE_TileProcessor(Render *re)
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{
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if(1)
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if(0)
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threaded_tile_processor(re);
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else
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render_tile_processor(re);
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@@ -761,7 +761,7 @@ void render_one_frame(Render *re)
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else
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RE_Database_FromScene(re, re->scene, 1);
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RE_TileProcessor(re);
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threaded_tile_processor(re);
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/* free all render verts etc */
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RE_Database_Free(re);
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