Made preview render only use non-threaded tile processor, got reports

of crashes, and noticed here theres something not well functioning
with ghost & threads, probably. Will test that tomorrow more.
This commit is contained in:
Ton Roosendaal
2006-01-31 23:25:53 +00:00
parent a9077e3582
commit 17fdca3372

View File

@@ -741,7 +741,7 @@ static void threaded_tile_processor(Render *re)
void RE_TileProcessor(Render *re)
{
if(1)
if(0)
threaded_tile_processor(re);
else
render_tile_processor(re);
@@ -761,7 +761,7 @@ void render_one_frame(Render *re)
else
RE_Database_FromScene(re, re->scene, 1);
RE_TileProcessor(re);
threaded_tile_processor(re);
/* free all render verts etc */
RE_Database_Free(re);